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Mesh-based 3D Textured Urban Mapping

机译:基于网格的三维纹理城市测绘

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摘要

In the era of autonomous driving, urban mapping represents a core step to letvehicles interact with the urban context. Successful mapping algorithms havebeen proposed in the last decade building the map leveraging on data from asingle sensor. The focus of the system presented in this paper is twofold: thejoint estimation of a 3D map from lidar data and images, based on a 3D mesh,and its texturing. Indeed, even if most surveying vehicles for mapping areendowed by cameras and lidar, existing mapping algorithms usually rely oneither images or lidar data; moreover both image-based and lidar-based systemsoften represent the map as a point cloud, while a continuous textured meshrepresentation would be useful for visualization and navigation purposes. Inthe proposed framework, we join the accuracy of the 3D lidar data, and thedense information and appearance carried by the images, in estimating avisibility consistent map upon the lidar measurements, and refining itphotometrically through the acquired images. We evaluate the proposed frameworkagainst the KITTI dataset and we show the performance improvement with respectto two state of the art urban mapping algorithms, and two widely used surfacereconstruction algorithms in Computer Graphics.
机译:在自动驾驶时代,城市制图代表了车辆与城市环境互动的核心步骤。在过去的十年中,已经提出了成功的映射算法,以利用来自单个传感器的数据构建地图。本文提出的系统的重点是双重的:基于3D网格从激光雷达数据和图像联合估计3D地图及其纹理化。的确,即使大多数用于测绘的勘测工具是由照相机和激光雷达赋予的,现有的测绘算法通常也依赖于图像或激光雷达数据。此外,基于图像和基于激光雷达的系统都将地图表示为点云,而连续的纹理网格表示对于可视化和导航目的将是有用的。在提出的框架中,我们将3D激光雷达数据的准确性以及图像所携带的密集信息和外观结合在一起,以估计激光雷达测量结果上的可见性一致性图,并通过获取的图像进行光度精炼。我们针对KITTI数据集评估了提出的框架,并针对两种最先进的城市制图算法以及计算机图形学中两种广泛使用的曲面重构算法显示了性能改进。

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